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Burnout Revenge is a high-octane arcade-style racing game developed by Criterion Games and published by Electronic Arts. Released for the PlayStation 2 on September 13, 2005, it is the fourth installment in the Burnout series. The game is celebrated for its intense speed, chaotic crashes, and the introduction of new mechanics like Traffic Checking that elevate the adrenaline-fueled gameplay.
Game Overview
•Developer: Criterion Games
•Publisher: Electronic Arts
•Release Date: September 13, 2005
•Genre: Racing
•Game Modes: Single-player, multiplayer
•Platform: PlayStation 2 (also released on Xbox and later Xbox 360)
Key Features
1.Traffic Checking:
•Allows players to ram same-direction traffic out of their way without penalty, creating carnage and strategic opportunities.
•A core mechanic distinguishing Revenge from earlier Burnout titles.
2.Takedown-Focused Gameplay:
•Players are encouraged to crash into and destroy rival racers to earn points and dominate events.
•Signature Takedowns and Revenge Takedowns add style and satisfaction to the gameplay.
3.Crash Mode:
•The fan-favorite mode returns with revamped mechanics.
•Players aim to cause as much destruction as possible in preset scenarios, using strategically placed boosts and multipliers.
4.Road Rage Mode:
•Tasked with achieving a set number of takedowns within a time limit.
•A relentless, action-packed mode focusing on wrecking opponents.
5.World Tour Mode:
•A campaign-like progression system where players unlock new events, tracks, and vehicles across a global map.
Gameplay Enhancements
•Revenge Rivalry System:
•Players are prompted to target rivals who have previously taken them down, creating a competitive and personal dynamic during races.
•Vertical Takedowns:
•Allows players to crash down onto opponents from above using ramps or jumps.
•Enhanced Traffic Interactions:
•While same-direction traffic can be “checked,” larger vehicles like buses and trucks remain obstacles, adding strategy to navigation.
Tracks and Environments
•Dynamic Track Design:
•Features multilayered tracks with shortcuts, alternate routes, and environmental hazards.
•Includes urban cities, industrial zones, and highways across diverse global settings.
•Destructible Environments:
•Elements like gates and barriers
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